Quêtes du tutoriel
Qu'est ce que les quêtes ?
Les quêtes sont un élément relativement nouveau du jeu, elles ont remplacés l'ancien tutoriel. Les quêtes apparaissent au fur et à mesure de l'avancée du joueur, une fois terminée elle laisse place à une récompense comme des troupes, des sorts, des ressources et même des points de culture.
Conseillers
Ci-dessous vous pouvez voir les conseillers qui vous donnent des quêtes. Il y a un tableau qui résume, les conseillers avec les quêtes où ils sont principalement responsables.
Dois-je faire les quêtes ?
Les quêtes vous apporte des bonus, il est donc avantageux pour vous de faire ces quêtes. Toute fois, vous pouvez les ignorez et valider les récompenses quand vous le souhaitez.
Quêtes
The quests are in chronological order within the groups, but the groups themselves are not. What this means is that within each group, the order is correct. You will move from one to the other in that order. However You could do the Tutorial quests and then the Warfare ones, it is all to do with which requirements you have met. It is also highly likely that you will be doing quests from many of these groups at the same time.
Tutorial Quests
Nom | Description | Condition | Recompense |
---|---|---|---|
Bâtir les fondations | Pour assurer le développement de votre ville, vous avez besoin de ressources. Ouvrez l'aperçu de la ville et sélectionnez le bâtiment au centre de la ville, le Sénat. Vous pourrez y placer des ordres de construction. Construisez maintenant une scierie. | Construisez une scierie | 20 Fichier:Holz.png |
Lancer la production de pierre | Continuez à assurer le développement de la ville en construisant une carrière. | Construisez une carrière. | 20 Fichier:Stein.png. |
Nourriture pour la population | La nourriture est aussi importante que les ressources pour subvenir aux besoins de vos ouvriers et de vos troupes. En haut à droite de l'écran s'affiche le nombre d'habitants que vous pouvez nourrir actuellement. Construisez maintenant une ferme pour développer la ville. | Développez la ferme au niveau 2. | 20 Fichier:Silbermünzen.png |
Du bois pour développer les mines | Il faut beaucoup de bois pour alimenter les mines dans les montagnes. Développez la scierie au niveau 2. Vous pouvez lancer plusieurs ordres de construction en même temps et ils seront exécutés les uns après les autres. | Développez la scierie au niveau 2. | 25 Fichier:Holz.png 25 Fichier:Stein.png 25Fichier:Silbermünzen.png |
Souterrain | Construisez une mine d'argent pour frapper de précieuses pièces d'argent. | Construisez une mine d'argent | 30 Fichier:Holz.png 30 Fichier:Stein.png 30 Fichier:Silbermünzen.png |
En lieu sûr | Plus l'entrepôt est grand, plus vous pourrez y stocker des ressources. De plus, il protégera une partie des ressources du pillage ennemi. Les ressources qui ne peuvent pas être stockées sont perdues. | Développez l'entrepôt au niveau 2 | 50 Fichier:Holz.png 50 Fichier:Stein.png |
Construire plus rapidement | Le sénat est le moteur de développement de votre ville. Il permet de construire de nombreux bâtiments et réduit également la durée de construction de tous les bâtiments. | Développez le sénat au niveau 3. | 100 Fichier:Holz.png 100 Fichier:Stein.png |
Développement | Un niveau de plus pour la ferme et vous pourrez construire une caserne. | Développez la ferme au niveau 3. | 50 Fichier:Holz.png 50 Fichier:Stein.png 50 Fichier:Silbermünzen.png |
Élaboration d'une armée | Un des piliers d'un grand empire, c'est une puissante armée. Construisez une caserne pour pouvoir recruter des troupes. | Construisez une caserne. | 100 Fichier:Holz.png 100 Fichier:Stein.png 100 Fichier:Silbermünzen.png |
New City Name | The foundation for your great metropolis has been laid. You should now give your city a name. Double-click on the city name at the top left. | Change city name. | 50 Fichier:Holz.png 50 Fichier:Stein.png 50 Fichier:Silbermünzen.png |
The Island's Farmers
Name | Description | Requirements | Reward |
---|---|---|---|
Demanding and Looting | Your island has a few farming villages, one of which has already been subjugated. Here you can demand a regular tribute of resources. If you decide to loot, you will get more resources but this can also lead to a revolt. First, demand some resources as a tribute from the village. | Demand or loot some resources from a farming village on the map. | 6 Fichier:Sword 90x90.jpg. |
Conquer Farming Villages | Conquer more farming villages by defeating the local defenders. As soon as you order an attack, the troop movement is displayed in the upper bar. Directly after the attack is carried out, you will receive a report on the outcome of the battle. | Conquer your second Farming Village. | 2 Fichier:Frondeur 1.jpg |
Recruiting | The more farming villages you control on your island, the more troops you will need to conquer additional villages. Invest unused resources in training your troops. If you don't have enough resources, demand more from your farming villages. | Recruit Swordsmen until you have a total of 7. | 5 Fichier:Frondeur 1.jpg |
Expanding your Influence | As their ruler, a portion of each farming village's resources belong to you. If they refuse to pay their tribute, then you must take the resources by force. | Conquer your third farming village. | 5 Fichier:Hoplite1.jpg |
Tribute | Conquer more farming villages to demand tribute from them. Remember to pay close attention to the defender's defensive stats. Slingers possess minimal defense against distance weapons, and swordsmen are weak against sharp weapons. | Control 5 farming villages. | 5 5 Fichier:Hoplite1.jpg Fichier:Cavalier1.jpg |
Hiring a Captain | The greater your sphere of influence is, the more demanding the management of collecting tribute from all your villages becomes. The captain can alleviate some of this burden. He has decided to offer you his services free of charge for three days. | Activate or extend the services of the captain. (You are given 3 days for free). | 5 Fichier:Cavalier1.jpg |
Village Management | The captain's farming villages overview allows you to demand tribute from all the farming villages on an island at the same time. | Demand resources from your farming villages using the overview. | 100 Fichier:Holz.png 100 Fichier:Stein.png 100 Fichier:Silbermünzen.png |
Resource Supplies
Name | Description | Requirements | Reward |
---|---|---|---|
Basic Provisions | Increase your supply of resources so that you always have enough building materials available. |
|
450 Fichier:Holz.png 100 Fichier:Stein.png 450 Fichier:Silbermünzen.png |
Stock Supplies | Always make sure your warehouse is large enough so that no resources go to waste. | Expand the warehouse to level 5 | 1 Happiness Spell (enacted on your current city). |
Marketplace | The market opens trade between the farmers and other players. It is a very good way of compensating for shortages of specific resources. | Construct a Marketplace | 500 Fichier:Holz.png 500 Fichier:Stein.png 100 Fichier:Silbermünzen.png |
Country Bumpkins | Trading with the farmers is normally profitable. But if you do it too often, their offers become progressively worse. If their mood drops below 80%, they will refuse any trades with you. | Trade with a farming village. | 100 Fichier:Holz.png 100 Fichier:Stein.png 100 Fichier:Silbermünzen.png |
Trading | You can also trade with other players at the market. Do so by placing your own offer or by accepting another player's offer. Remember, for each level of your market, you can trade a maximum of 500 resources at one time. | Trade with another player. | 300 Fichier:Holz.png 300 Fichier:Stein.png 300 Fichier:Silbermünzen.png |
More Building Materials | Resources are the key to growth. |
|
1 Happiness Spell (enacted on your current city). |
Storage Site | A bigger warehouse allows you to construct buildings with higher resource costs | Expand the warehouse to level 10. | 500 Fichier:Silbermünzen.png |
Prosperity | The merchant optimizes your economic cycles and increases your resource production. He has decided to offer you his service free of charge for three days. | Activate or extend the services of the Merchant. (You are given 3 days for free). | 1 Happiness Spell (enacted on your current city). |
Account Management
Name | Description | Requirements | Reward |
---|---|---|---|
Email Confirmation | Please confirm your email address by clicking on the link that was sent to your registered email address. You will receive valuable gold as a thank you. | Confirm your email address. | 100 Fichier:Featureicons02 2.08.png |
City Management
Name | Description | Requirements | Reward |
---|---|---|---|
Progress | You must first expand the Senate to unlock more buildings. | Expand the senate to level 5 | 800 Fichier:Holz.png 800 Fichier:Stein.png 800 Fichier:Silbermünzen.png |
The Burden of Administration | Managing an entire empire is a lot of work. The administrator can help you with this burden, for example by overseeing the construction of up to seven buildings. He has decided to offer you his services free of charge for three days. | Activate or extend the services of the Administrator. (You are given 3 days for free). | 100 Fichier:Holz.png 100 Fichier:Stein.png 100 Fichier:Silbermünzen.png |
Metropolis | You city is slowly becoming a flourishing metropolis. Expand the Senate so that it is appropriate for the size of the city. | Expand the senate to level 10. | 700 Fichier:Holz.png 700 Fichier:Stein.png 700 Fichier:Silbermünzen.png |
Expanding the City Faster. | Starting at a certain level, it takes a very long time to expand a building. However, for a little gold, extra workers can be hired to halve the construction time. I think I may be able to persuade a few workers to work for you for free this time. | Reduce a building's construction time. | 100 Fichier:Holz.png 100 Fichier:Stein.png 100 Fichier:Silbermünzen.png |
Landmarks | Special buildings, such as the lighthouse or the divine statue, are the landmarks of a city. There are two groups with four construction projects each, and you can erect one building from each group. Consider carefully when choosing so you can profit from the unique benefits of these buildings. | Construct a Special Building. | 2000 Fichier:Holz.png 2000 Fichier:Stein.png |
Together we are Strong
Name | Description | Requirements | Reward |
---|---|---|---|
Joining an Alliance | An alliance is a federation of players who support each other against such things as enemy attacks. You can find alliances in your vicinity in the ranking list under "Ocean Alliances". Read the alliance profiles for any membership requirements and then write to the founder that you would like to join the alliance. Once you have been invited, you can accept the invitation under menu item "Alliance". | Join an alliance.
Note that if you didn't want to join an alliance, you could simply found an alliance and then disband it after claiming your reward. |
5 Swordsmen, 5 Slingers, 5 Archers and 5 Hoplites |
City Defence
Name | Description | Requirements | Reward |
---|---|---|---|
City Guard | The bigger your city becomes, the greater the threat of your enemies' envy becomes. Make sure you are always well defended. Swordsmen are a good defensive unit, particularly against slingers and other troops armed with distance weapons. | Establish a military force of 10 Swordsmen. | 10 Swordsmen |
City Wall | A defender's main advantage is the city wall. Minor attacks are thwarted by the basic defense it provides. During larger battles, it provides your soldiers with a bonus. | Construct a Wall | 500 Fichier:Stein.png |
The Power of the Gods
Name | Description | Requirements | Reward |
---|---|---|---|
Temple | A flourishing metropolis needs a temple where the citizens can worship and make sacrifices to the gods. |
|
100 Fichier:Holz.png 200 Fichier:Stein.png 150 Fichier:Silbermünzen.png |
Favour of the Gods | You can worship one god for each city. Right now you should go to the temple and select Hera as your god. Her divine powers make her especially helpful for city constructions. You can switch gods later, but this will result in your losing all of your favour. | Select Hera as your goddess. | 15 Fichier:Favor.png |
Ambassador to the Gods | There are chosen warriors who can give your army access to the gods. Recruit a divine envoy in the barracks. | Recruit a Divine Envoy. | 250 Fichier:Favor.png |
Power of the Gods | Select a Divine Power and use it on your city. Don't forget that each Divine Power costs favour with that god. When you are not at war, you should use Divine Powers to expand your city. | Enact a divine power. | 250 Fichier:Favor.png |
Favourite of the Gods | You should expand your temple to produce more favour. The greater its expansion level, the more favour the gods will show you. | Expand the Temple to level 3. | 100 Fichier:Favor.png |
Ancient Rituals | The ancient rituals which earn the gods' favour are known only to the high priestess. Giving her charge of your temple increases production of favour from the gods, as well as the fighting strength of your mythical units. She has chosen to offer you her services free of charge for three days. | Activate or extend the services of the High Priestess. (You are given 3 days for free). | 200 Fichier:Favor.png |
Among Friends
Name | Description | Requirements | Reward |
---|---|---|---|
Invite Friends | All great rulers of history have had powerful friends and allies. You should also encourage your friends to start an empire and become your allies. Friends you invite will automatically start their empires near you - if that is what you want.
Remember: You will receive 200 gold for each friend who reaches 1000 points. |
Invite a friend and wait until he or she accepts your invitation | 200 Fichier:Holz.png 200 Fichier:Stein.png 200 Fichier:Silbermünzen.png |
Warfare
Name | Description | Requirements | Reward |
---|---|---|---|
Knowledge is Power | Those who possess the most advanced military units are always a step ahead. They can be researched in the academy. | Construct an Academy | 200 Fichier:Holz.png 200 Fichier:Stein.png 200 Fichier:Silbermünzen.png |
Offensive Unit | With every level of the academy, you get 4 research points that can be invested in technologies. But you can never unlock all of the research. You should therefore take great care in deciding what you want to research. Slingers are important offensive units that you should definitely explore. | Research Slingers. | 200 Fichier:Holz.png 200 Fichier:Stein.png 200 Fichier:Silbermünzen.png |
Attacking Force | Swordsmen are not very suited to an attack. Slingers on the other hand, have a high attack value. You can recruit them at the barracks, just like the swordsmen. | Establish a military force with 10 Slingers. | 10 Slingers. |
First Attack | You can get additional resources by looting other cities. But you will also risk losing your troops or falling prey to acts of vengeance. To start an attack, click on an enemy city on your island. Then select the attack symbol: two crossed swords. Now you can choose the units that you want to fight with and finally issue the command to attack. | Attack another player. | 10 Hoplites |
Reinforcements | Even if you win, some losses are inevitable. That's why you should get reinforcements on a regular basis. | Establish a military force of 20 slingers. | 5 Horsemen |
Tactical Planning | Now that you have an espionage report about the enemy city, you can simulate the battle in the simulator located at the agora. Enter the defensive and offensive units and click on "Simulate". If the results are positive, you should attack the city as soon as possible. | Win an attack on another player's city. | 5 Horsemen |
Looter | You can loot regularly if you have a powerful army. But keep in mind that the resources for your lost units have to cost less than the looted resources to make the attack worth your while. | Loot a total of 10000 resources from other cities. | 10 Horsemen |
Leadership for the Troops | The commander is an experienced officer and your troops are much more powerful under his leadership. Since you are an excellent strategist, he has decided to offer you his services free of charge for three days. | Activate or extend the services of the Commander. (You are given 3 days for free). | 5 Slingers |
Secret Service
Name | Description | Requirements | Reward |
---|---|---|---|
A Sinister Hideout | To minimize your losses during the warfare, you need more information about your enemy. You can get this from spies who usually hide out in dark caves. | Construct a Cave | 1000 Fichier:Silbermünzen.png |
Greedy Agents | The spies demand high payments for their services. Before you can give them an order, you have to store at least 1000 silver in the cave. | Store 1000 silver in your cave. | 500 Fichier:Silbermünzen.png |
Know Your Enemy | You can now use the stored silver to spy on an enemy city. The more silver you pay, the greater is the chance that the spy will succeed. As soon as the spy has arrived, you will receive an espionage report. | Spy on an enemy city. | 500 Fichier:Silbermünzen.png |
Counter Espionage | You can protect yourself against being spied on by the enemy by storing silver in the cave. If the spy was paid less silver than you have in the cave, the paid amount is deducted from your cave and you will be informed that you have warded off an enemy spy. | Store 2000 silver in your cave. | 1000 Fichier:Silbermünzen.png |
Beyond the Horizon
Name | Description | Requirements | Reward |
---|---|---|---|
Broadening the Horizon | You currently only have power over this island. If you want your empire to grow, you have to construct a harbour where ships can be built. | Construct a harbour | 3 Transport Ships |
Phoenician Merchant | You can hire warriors or trade merchandise with the Phoenician Merchant. When you trade merchandise, you will receive twice as much as you pay. | Trade merchandise with the Phoenician Merchant. | 1 Transport Ship |
Construction Plans | Greek ships are a marvel of engineering. Have your engineers create the construction plans for biremes at the academy. | Research Biremes | 3 Biremes |
Harbour Defence | The bireme is perfect for defending your harbour. As long as your enemies are unable to break through your harbor defense, they will be unable to land warriors to loot your city. | Construct a fleet with 10 biremes | 5 Biremes |
Expansion | To found additional cities or conquer enemy cities, you need a colony ship. This has to be researched at the academy first. You also need a level 20 harbor in order to construct such a large ship. |
|
5 Transport Ships |
Procedure | Now you can decide whether you want to found a city or conquer one. The latter requires you to research Conquest at the academy. If you would like to found a city, you should find a free place on a surrounding island. Click on the hammer icon there and send your colony ship to this spot. As soon as it has arrived, it will start founding the city, which will take 24 hours. From then on, you will be the ruler of two cities. |
or
|
50 Swordsmen |
Claim to Power | To conquer a city, you have to start an attack and send a colony ship. The siege begins as soon as you win. However, you will have to defend the colony ship against attackers during the siege. Keep in mind that you have to use the "Support" command to send units to the target city to defend the colony ship. Protect the colony ship until the siege has ended to take over the city. | Conquer a city. | 50 Archers |
Culture Points
Name | Description | Requirements | Reward |
---|---|---|---|
A Place for Philosophers | You need culture points before you can found and conquer more cities. This means you need an academy at level 30. Philosophers and poets can contemplate the important things in life here and thus create the foundation for a magnificent culture. | Expand the Academy to level 30. | 2000 Fichier:Holz.png2000 Fichier:Stein.png |
Olympic Games | A peaceful competition is an important cultural feature of Greece. You can start the Olympic Games at the Agora for a little bit of gold in order to get culture points. This time, to celebrate the opening of your magnificent academy, you can host the Olympic Games free of charge. | Organise the Olympic Games. | 2000 Fichier:Holz.png 2000 Fichier:Stein.png |
A Large Festival | A large city festival attracts many strangers to the city, who share their customs and traditions with your residents over a cup of wine. This is another opportunity to get culture points and can also be found in the Agora. The more cities you own, the more culture points you need to found another city. | Organise a City Festival. | 1 Culture Point |
Raid
Name | Description | Requirements | Reward |
---|---|---|---|
Troop Transporter | Before you can loot distant cities, you first have to get your troops there. That's what transport boats are for. The fast ones are best, so that the enemy has as little time to react as possible. | Construct a fleet with 5 Fast Transport Ships | 5 Fast Transport Ships |
Inferno | As everyone knows, ships are made of wood, and wood is a good combustion agent. This means that light ships are an excellent method to destroy the enemy's harbor defense. | Construct a fleet with 10 Light Ships. | 5 Light Ships |
Terror of the Seas | Now you can attack a city on another island. To do this, you will need light ships for the sea battle, offensive units for the land battle, and enough transportation for the soldiers. It also wouldn't hurt to spy on the city first so that you know what you're dealing with. | Loot a city on a foreign island. | 5 Biremes |
Victorious | You receive battle points for every battle in which you defeat enemy soldiers - one battle point per resident used by the defeated units. For example, swordsmen and slingers each result in one battle point, while a rider yields three and a bireme even eight. You can use these battle points at the agora to start a victory parade. | Organise the Victory Procession. | 1 Culture Point |